Title: | World Cup Cricket for Amiga |
Author: | Mark Carter |
Machine: | Amiga 1200/4000 (tested on Amiga 1200) |
Memory: | 2MB RAM (including at least 1MB chip RAM) |
Controls: | Mouse and Joystick |
Loading: | Auto-Booting |
Description
This is the ultimate international cricket simulation featuring both arcade interaction and managerial skills.
You guide your chosen team through the major worldwide tournaments (each unique in format) with the ultimate
goal of winning the World Cup (held once every four years).
Having chosen your team, you enter the Main Menu characterised by a map of the host nation complete with
details of all venues. Tournament fixtures, table (if applicable) and history are all available.
From this screen you can access the following screens:
- Team Selection - Includes comprehensive analysis of player details for both your team and the opposing side.
- Averages - Sorted batting and bowling averages for all 144 players. Both career and tournament averages are
available, with the option to view teams individually or collectively.
- International Fixtures/Results - Summary of all tournaments held since last World Cup and forthcoming
fixtures for the remaining competitions. The International Table indicates current team standings.
- Career Records - Reflects your team�s overall performance and how you compare with the other 8 teams.
- Options - Enables you to define the type of arcade interaction and includes ability to save and restore
positions. One and two player matches are available, and there is access to the Team Editor.
Clicking on PLAY takes you to your next match. Once the toss has been decided the action begins!
Now, the screen is split into two parts: The Control Panel and The Field.
The Control Panel is split into five different zones: Play, Bowling, Risk, Fielding and Match Statistics.
Each zone is highlighted by moving the joystick left and right. Some zones behave differently depending on
whether you are currently batting or bowling:
- If you are bowling
- Play - Starts your selected bowler running up.
- Bowling - Shows the type (e.g seam, swing, leg break) of the next delivery. The red bar to
the right indicates the bowler�s fitness. Change the type by moving joystick up or down.
Pressing fire takes you to the bowling pattern screen where you can select which bowlers bowl
the next ten overs and their default field settings.
- Risk - Move joystick up or down to change risk setting.
- Fielding - Shows the positions of all fielders. Move joystick up or down to change which
field settings to use. Press fire to bring up the field placements page where fielders can be moved and swapped.
- Match Statistics - Shows the important information on the current status of play. Press fire
to view the batting card and then move the joystick up or down to view the bowling card, match
status and match summary. Pressing fire again takes you back to the control panel. Move the
joystick up or down to view batsmen and bowler career records and innings analysis.
- If you are batting
- Play - Starts your opponent�s selected bowler running up.
- Bowling - As soon as the bowler begins his run up, the type of ball to be bowled will be shown.
- Risk - Move joystick up or down to change risk setting.
- Fielding - Shows the position of all fielders.
- Match Statistics - Same as when you are bowling.
The Field is viewed from an overhead perspective and automatically scrolls to follow the ball. Once
the bowling begins his run up, a cross showing where the bowler aims to pitch the ball, appears on the wicket:
- If you are bowling you can change where to aim the pitch of the ball by moving the joystick while
the bowler is running up. The computer will automatically move the striker and make him play a shot.
- If you are batting you can move the striker, using the joystick, until the bowler reaches the bowling
crease. To play a shot, point the joystick in the direction you wish to hit the ball, and the correct
shot will automatically be played. For timing, press fire at the precise time the ball reaches the striker.
The quality of the shot will depend on the accuracy of the fire press and the quality of the striker, bowler
and their strengths and weaknesses. If fire is pressed very early, the striker will play either a forward
or backward defensive shot depending on the position of the joystick.
Fielding is done automatically. This includes catching, returning and backing up.